I spent the last two and a half weeks working on an upgrade of the Render/BlenderClonk Addon to make it work for Blender 3.0. After many hours of learning addon scripting in Blender and the old addon code, I was able to get it to a state where it might be useful to some. :)
Some features from the original addon I left out because I didn’t think they were necessary anymore, like exporting meshes and animations. All state/data, even from the addon, will be saved inside the blend file. Besides that, I upgraded the scripts to work with Blenders new API, added a few additional features and remade the UI layout.
There is a video summarizing all the features the addon has. Enjoy :)
You can get the addon from GitHub, just download the zip-file and install it like any other Blender addon.
Current Version is 2.2a
And there is an example file that contains a new clonk and new face textures that are more fitting for higher resolution renders.
Please tell me what you think. If you find any bugs or you have feature requests, just write them here or on GitHub. (German or English is both fine)
For more information on how the addon works, I finally wrote a manual containing a quick start guide on how to load clonks and render spritesheets of them, as well as more detailed information about all the features:
RenderClonkAddon_Manual.pdf (1,4 MB)