RenderClonkAddon for Blender 3.0+

Fantastic to see that someone is making the effort to build a sequel to Renderclonks :clap:. This is so smooth and easy it’s like plug and play. I wrote a Unity plugin ( Unity Clonk Importer ) that allows to import spritesheets created with your Blender plugin into Unity including ActMap.txt information. Being able to render Spritesheets like this can certainly be useful outside of the Clonk universe.

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Glad you like it! :slight_smile:

Wow, that’s cool to see! Once I had the same idea to make this add-on more general to be used with Unity or other engines, but there was another add-on that already does that. Although I haven’t tried it.

Being able to render Spritesheets like this can certainly be useful outside of the Clonk universe

Definitely :) I used it once in a GameJam and it worked really well. You can find it here, if you’re curious Crunch Time by zwietabak, Fabio Mangiameli, robin.hohni

New version released! https://github.com/RoboClonk/RenderClonkAddon/releases/tag/v2.8

This release brings the export functionality back. Actions and models can now be exported and imported in new file formats called ‚meshblend‘ and ‚animblend‘. These are Blender files, but created by the add-on to be as small as possible. Using blend files over simple text files has many advantages. Everything that Blender supports can be shared. And I don’t have to mess with version control of these files. It is all there.

And there is now a new repository that contains Clonk Assets https://github.com/RoboClonk/RenderClonkAssets with improved animations among other things.

My goal is to create a hub for basic clonk model assets so it is easier to get started and mix and match clonk graphics. I might upload it to CCAN as well, but for now, it is good to have it on version control so I can update it frequently and people may also add assets.

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